

This sum of assets makes up Librarium’s free Library of assets! – Depending on the value of Variable 456, this will display ‘Abel’ if the Variable 456 value is equal to 0, ‘Brandon’ if the value is equal to 1, or ‘Chris’ if the value is equal to 2.ħ2 dragonbones/spine format skeletal battlers,ģ9 RPG MAKER MV SV Animated format battlers,ĩ4 Frontview 3-frame map sprites for animated releases – Depending on the value of Variable 123, this will display ‘His’ if the Variable 123 value is equal to 0, ‘Her’ if the value is equal to 1, or ‘Its’ if the value is equal to 2. – Displays either ‘1000’ or the party’s gold count, depending on which one is currently smaller. – Displays the sum of actor 1’s ATK and actor 2’s ATK. Here are some examples of what you could do this with:
Yanfly icon resize code#
It will run the code inside, then return whatever is the last line of the code that’s ran. This can be used to make calculations on the fly without needing to use Change Variable events prior to displaying the amount or to determine what kind of string would be displayed without making a plethora of Conditional Branch events. This is a small plugin that adds in a \evalText> text code for messages so that people can run JavaScript code and display it as text. Make sure this plugin is located under YEP_MessageCore in the plugin list. This is a small plugin that adds in a new text code for messages so that people can run JavaScript code and display it as text. You can find out more about RPG Maker MV here.
Yanfly icon resize software#
Then swap out the "database sheet" with your "deployment sheet" when you're playtesting or sharing.Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. Use the "database sheet" in your system folder when you're assigning icons in your database, so you can make sure you're selecting the correct icons. Because the Database will show you icon slot "X" according to a 32 x 32 grid that is 16 icons on the horizontal, while the plugin will call up icon slot "X" according to a 48 x 48 grid that is 16 icons on the horizontal.Ī good work around if you decide to use different than standard size icons, is to have "database sheet" (32 x 32 16 icons per row) & your "deployment sheet" (desired # x # 16 icons per row). So the image you assign in the database isn't what will actually be pulled up. However, the database itself will still read the image file in 32 x 32 squares. So for example if you make 768 x 960, image file in concert with Yanfly's core engine Icon resize to 48 x 48, it will work fine in play test & deployment. Keep in mind though that the database won't allow you to assign anything outside of the first sixteen slots on a 32 x 32 row. For example my own custom set is 512 x 3200. Or you can make a custom set by keep the horizontal dimensions, & just extending the vertical dimensions. Pretty much every other nooblet falls for it the first time they google "RPG Maker Icon sets".Īs for resizing, Yanfly's Core Engine will let you use a larger than default iconset, if you think the 32 x 32 set is too small. Originally posted by BabyPinkSnail:Actually this is no longer neccisary as I was gonna use an iconset back then that im pretty sure used stolen art so I no longer use it anyway, however thanks for the input!ĭon't feel bad that one has been floating around for years, with a small army of people who try to pass it off as their own creation all over the net.
