clearklion.blogg.se

Tri tech starsector ships
Tri tech starsector ships













  1. #Tri tech starsector ships mod#
  2. #Tri tech starsector ships update#
  3. #Tri tech starsector ships Patch#
  4. #Tri tech starsector ships upgrade#

The Authority (A blocky destroyer with a large mount and built-in fighter support). The Juror (A tiny armored frigate with lots of guns that serves as a good small fleet anchor). Some additional content, along with some pre-tournament weapons balance and description writeups for weapons missing them. Updade 0.6.0a *(Pre-Tournament Release 2)

tri tech starsector ships

The E-VI 'Mitigator' (TB) now has two frontal large composites and two large turreted ballistics, rather than just a single large composite on the front turreted large.

#Tri tech starsector ships update#

Update 0.6.0b *(Pre-Tournament Release 3)įinal Pre-Tournament balance fixes and changes, most notably: The Geist, a Thunderbirds drone LPC that functions as both a capable anti-fighter interceptor and point-defense drone, at a cost to wing size (there's one per wing).

#Tri tech starsector ships upgrade#

The Gladius (TB), a Thunderbirds upgrade that massively improves upon the firepower of the Gladius, but makes it more expensive to install. The Epattcud XXIX 'Shoal' (TB), which spits antimatter fuel out of its prow/bow to burn its enemies. The Havoc and Havoc (TB), serving as a Scrapship Elite Cruiser and Artillery Cruiser respectively (The Thunderbirds Havoc comes with a built in artillery gun). The Brawler (TB) which sacrifices a medium hardpoint for small weapon turret conversions and a frontal armor plate. Some of the new ships and fighters that have been added: Jim and Jin were also threatening to plunge the station out of Hyperspace by shutting off all fuel trade routes, so uh. Tech Duinn can now be configured to start in a pre-selected starsystem, which should help with FPS issues if you have them in hyperspace with LowTech Armada enabled. The Duinn Thunderbirds hullmod now applies to deployment cost, as intended.

#Tri tech starsector ships Patch#

I'll be aiming to have the full patch notes out soon, but the biggest things this patch: WIP as this patch was so big and I had very limited notes, sorry yall. The E-XXI 'Jerrycan' now has a (TB) cruiser version that can sometimes rarely replace Ventures in pirate fleets. Some minor writeup and hotfixing for weapon arcs. Ship/Weapon Pack by Dark.The Hammerhead (TB), E-XXXII 'Havoc', E-XXXII 'Havoc' (TB) and Brawler (TB) should all now properly spawn in pirate fleets.

#Tri tech starsector ships mod#

  • Luddic Enhancement Mod by King Alfonzo.
  • High Tech Armada by Snrasha, YuiTheModder.
  • They did formally convert at one point and their national flag reflects this, but it sadly never went beyond mere formality.

    tri tech starsector ships

    The Scandinavian tribes that converted to Christianity were launched into a golden age while the finns continued to bugger one another in their saunas. And maybe you'd almost think that he has a point, but I would argue that this is their punishment for rejecting the Lord. He points to the ramshackle huts built as a bad facsimile of modern housing which his community lives in. 'There can be no God, at least a benevolent God, and the reason is this!', the finno-mongolian points to himself, his flabby and unattractive shape, his bad teeth and his massive gut, his awful haircut. Their hatred of God stems from both this history and the terrible conditions they endure which are a result of their cursed nature. Not even their collective dyslexia was ever cured. There were attempts to do so by Swedes and Russians, both failed to uplift them from their squalid and barbarous existence. The squat pseudo-asian hobgoblins called finns who inhabit the damp forests filled with puddles have never been properly civilized. So far I've been attacked by medium pirate fleets about ten times (several cruisers, a bunch of destroyers and frigates), cleared several yellow remnant systems and countless automated drones with no issue at all. My entire escort for this expedition is a Maelstrom (Diable Avionics, a wonderful little battlecarrier), a Legion (XIV) and an SO destroyer and frigate just for pursuits. And of course any proper capital can easily beat their crappy converted freighter capitals.įor example, currently in my game I dropped off most of my fleet in the abandoned terraforming station and took just the logistics ships and a small escort to go explore the sector (because my full fleet is way too high maintenance to drag out to the fringe). Fighters can help a lot too, able to hunt down any flankers and creating havoc in general. A couple of good battleships can just steam roll through the hordes of crap, blowing up all the little frigates and destroyers before they can even close into range or mass in sufficient numbers to gang up on you.

    tri tech starsector ships

    Yes, a proper high quality battlefleet will tear an almost unlimited number of pirates to shreds (barring CR issues from continuous combat).















    Tri tech starsector ships